[ 彩材拆拆 x 𝗨𝗡𝗪𝗥𝗔𝗣 𝗖𝗠𝗙 ]
𝙲𝚑𝟹𝟸. 𝚄𝚗𝚠𝚛𝚊𝚙𝚙𝚒𝚗𝚐 𝙲𝙼𝙵 𝚍𝚎𝚜𝚒𝚐𝚗 𝚘𝚗 𝚚𝚞𝚒𝚌𝚔 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜 𝚘𝚗 𝚖𝚎𝚝𝚊𝚟𝚎𝚛𝚜𝚎
Ch.32 拆招CMF設計談元宇宙的一些想法

CMF為Color Material and Finishing,譯為色彩、材質、及表面處理工藝,屬於 工業設計 旗下重要的一環。Unwrap CMF( 彩材拆拆 )將圍繞著這個主題,以淺而易懂的小故事拆解 CMF設計師 的日常。

本週在 台北產品開發者年會 的講座Q&A環節中,被提問對於虛擬世界「 元宇宙 (Metaverse)」的想法,打鐵趁熱,乾脆挖出角落生灰的草稿直接聊聊~個人淺見,歡迎留言討論。

元宇宙的概念並不新鮮,指的是由手機、電腦、遊戲等端口進入的人造虛擬世界,也被喻為第二人生。除了原宇宙,還有 AR (augmented reality)也改變了人們與數位及實體世界的互動方式。

「隨著數位時代的來臨,未來還需要CMF嗎?」

我在9月底來到紐約,抵達後馬上在14天內密集看房十多次,終於找到令人滿意的安身處。隨著科技的進步,仲介市場也在更新迭代。房仲為了吸引租客,開始運用AR技術在屋況照片中加入栩栩如生的電腦合成傢俱圖,試圖展現空間在佈置後的莫大潛力。

網路看房有其便利之處,但週遭街道的安全、屋況、空間感、明亮度等,都要實地探訪才能真實體會。以CMF的角度而言,除了視覺以外,也包含了材質的觸感,時而溫熱粗糙、時而細滑柔軟 —— 這些都無法被冰冷的科技取代。

再換另一個觀點:物以稀為貴,不同於有限的石油、礦產等,在數位資源可無限上綱的情況下,原宇宙的價值單位暫時還沒有明確的答案。

我因此認為,除非有一天全人類都睡在冷凍艙裡連線虛擬世界,不然CMF並不會因為元宇宙的推進而消失。CMF及其他實體經濟的相關產業反而會變得越加珍貴,並且會更需要CMF設計師提升實體產品的質感,如果體現不出真實世界的獨特溫度,那就難以與虛擬世界相衡。

引用我喜歡的一個說法:「在未來,實體世界和虛擬世界會變成一種選擇」。有人會選擇元宇宙的第二人生,也會有人選擇遠離科技塵囂。而你,會選擇和哪個世界連線呢?

CMF is short for Color Material and Finishing. It is a specific field within industrial design. In the future, Unwrap CMF will write about little stories of CMF Design for those who are interested in learning more about the field.

During the CMF Q&A at TPDC ’21, a question was raised regarding my thoughts on Metaverse, so here I pull out the dusted draft to share my two cents. All comments and thoughts are welcome 😉

The concept of Metaverse isn’t new. It refers to the man-made virtual world entered through mobile devices and computers, also referred to as “Second Life”. Aside from Metaverse, AR (augmented reality) has also changed the way people interact with both digital and physical worlds.

“With the arrival of digital age, is CMF still needed in the future?”

As soon as I landed in New York in September, I paid 14 visits within two weeks and finally found a place that I can call home. With the advancing technology, rental agents began to use AR to add computer-generated furniture pieces to apartment photos, showing the potential of the space after it is furnished.

Online viewing is convenient, but you won’t be able to find out unless in person about the neighborhood vibe, structural condition, brightness and spaciousness of the place. From a CMF perspective, aside from its visual value, CMF also includes the sensorial quality of a material – details that technology is unable to replace.

Here’s another point of view: unlike oil and mineral of limit cap, as digital resources are readily accessible and without an upper limit, it would be difficult to define what is precious in the world of Metaverse.

Therefore, I believe that CMF will not disappear because of Metaverse. On the contrary, CMF and other real-world industry will only become more valuable, and CMF Designers will be required to improve the quality of physical products more than ever. If the quality does not reflect the decency of the real world, it won’t compete with the virtual-ity.

Lastly, in quote: “In the future, the physical and the virtual world will become more as a choice “. Some will choose Second Life in Metaverse, and some will choose to stay away from the digital noises. And you, which world do you choose to dial up to?

元宇宙的概念並非首見,電影《一級玩家》的角色就曾以VR的方式進入虛擬世界。
Metaverse isn’t new. The movie “Ready Player One” has characters using VR simulation to enter a Metaverse-like virtual world.
宜家也有推出用AR技術在空間嵌入虛擬傢俱圖片的軟體功能。
Ikea has also launched an AR function to allow users to place virtual furniture in their own space.




CMF學無止境,歡迎留言補充。
Comments and inspirations are welcome!
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Color and Material Design Manager previously at Motorola (a Lenovo company). Currently a full-time student at Columbia University and aspired to share her knowledges about CMF Design. 前聯想旗下摩托羅拉CMF設計經理,現全職攻讀哥倫比亞大學碩士學位,並用時間一字一字的紀錄CMF點滴。

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